There are various ways players can gain advantage by changing the contents of their deck during the course of a Magic tournament. In a Constructed tournament, a savvy player might observe a different metagame at a tournament and use that information to change their sideboard, or move advantageous sideboard cards to their main deck. Similarly, […]
Course Category: Magic: the Gathering
MTG: Deck Checks
The Magic Tournament Rules indicate that Deck Checks are mandatory at Competitive and Professional REL (Rules Enforcement Level) events. Judges should therefore be familiar with the reasons for this and the best practices for performing these checks. This module will cover: Why deck checks exist How to perform a deck check Common issues and tips […]
MTG: LTO Self-Review
Now that you have taken and passed the required Logistics and Tournament Operations courses, it’s time to reflect! Self-Evaluation is a skill that is easy to start and difficult to master. The key to self-growth on your way to Level 3 is, to be honest with yourself about where your strengths and weaknesses are, and […]
MTG: Basics of Leading at Events
Hello! This module is an introduction to leading at events. The target audience is experienced Level 1’s who are planning on advancing and want to know what to expect from some of their new responsibilities, and new Level 2’s who haven’t led or have led only a little, and similarly want to know what to […]
MTG: State Based Actions
You must have a personal endorsement from an L2 or L3 judge to become Level 1. This can take time, and we STRONGLY suggest building that relationship as soon as possible. To see what this means and why it’s required, please read Endorsement Information. State-Based Actions are the behind the scenes rules that keep the […]
MTG: Appeals
After a Judge makes a decision on a call Magic’s tournament rules give the player the ability to appeal the ruling to the Head Judge of the event. This module will cover the basics of the Appeals process, from the basics of why and how players can appeal, to the best practices for each role […]
MTG: Disqualifications
Disqualification removes the affected player from the tournament. It is reserved for serious infractions and does not come up at every tournament. This module will prepare you in the event that you need to disqualify a player from a tournament through the course of your duties as a judge.
MTG: General Philosophy and the Difference Between RELs
Every sanctioned event is run with a specific REL, so what does REL mean? REL is an acronym that stands for Rules Enforcement Level. The REL of each event informs players and judges what to expect about procedures, technically correct play, and rigidity of the rules. The REL of an event depends on the prizes […]
MTG: Game Play Errors – Part 1
This Judge Academy module will get you up to speed on the definitions, penalties, and fixes for three of the most common Game Play Errors in Magic: Missed Trigger Looking at Extra Cards Hidden Card Error
MTG: Game Play Errors – Part 2
Welcome to the second Judge Academy module covering Game Play Errors. This module will go over: Mulligan Procedure Error Game Rule Violation Failure to Maintain Game State Lets get started!