Backing up during a game of Magic is way to restore a game state damaged by a mistake after that mistake has been noticed. Players often use partial fixes at the kitchen table or casual play. The result, at least from the players point of view, is a restored game and justice. So, it’s only […]
Course Category: Magic: the Gathering
MTG: Fundamental Magic Tournament Rules
You must have a personal endorsement from an L2 or L3 judge to become Level 1. This can take time, and we STRONGLY suggest building that relationship as soon as possible. To see what this means and why it’s required, please read Endorsement Information. This Module will guide you through the basics of the Magic […]
MTG: Tournament Errors – Part 1
Hello everyone and welcome to this module. In the next few minutes, we will cover about half of the Tournament Errors. We will specifically cover: Tardiness Outside Assistance Slow Play Insufficient Shuffling This will include a brief definition of the infraction, possible applications and examples, as well as pointing out specific or noteworthy elements about […]
MTG: Tournament Errors – Part 2
Tournament Errors cover problems that occur during a tournament that aren’t the result of violating the Comprehensive Rules. This is the second Judge Academy module about Tournament Errors and will go over: Decklist Problem Deck Problem Marked Cards Limited Procedure Violation Communication Policy Violation
MTG: Unsporting Conduct – Part 1
So, you’ve been studying the IPG for a while now, and you already know the difference between Game Play Errors and Tournament Errors. But now we’re about to embark on a new kind of infraction – Unsporting Conduct. In the case of Unsporting Conduct, we’re talking about infractions that don’t necessarily happen in the context […]
MTG: Unsporting Conduct – Part 2
Welcome to this Judge Academy module! We are going to talk about some infractions on the Magic Infraction Procedure Guide that fall into the Unsporting Conduct category. They are: Improperly Determining a Winner Bribery and Wagering Theft of Tournament Materials Stalling Cheating Lets get started!
MTG: Competitive Policy Test
This is the final test for the Competitive REL Policy Badge. This quiz has a 2 week cooldown, and will need at least an 80% to pass. Before you begin, make sure you have a stable internet connection and do not refresh or close the page as doing so will count as a submission.
MTG: 100-111 Game Concepts
Before we dive into the more complicated areas of the Advanced Comprehensive Rules, this module will serve as a review of many of the basic concepts necessary for a game of Magic to function and add a bit more nuance to some concepts already covered in previous videos. We will be discussing: Game requirements Some […]
MTG: ‘Judging at Regular’ in Depth
You must have a personal endorsement from an L2 or L3 judge to become Level 1. This can take time, and we STRONGLY suggest building that relationship as soon as possible. To see what this means and why it’s required, please read Endorsement Information. In this Module, you’ll go through the philosophy of Judging at […]
MTG: 112-122 Game Concepts
Following up on some of the concepts covered in 100-111, this module will continue laying the groundwork for more advanced rules. This lesson will focus on delivering more detail about some steps and processes that are often shortcut during a game of Magic. We will be discussing: Starting and Ending a game Targets of Spells […]