We are currently working on finalizing and uploading this course’s content but wanted to give you an idea of what modules the full skill tree will contain. We’ll be sure to let everyone know during our Tuesday update which modules have been filled in during that week, but you can check back at any time […]
There are various ways players can gain advantage by changing the contents of their deck during the course of a Magic tournament. In a Constructed tournament, a savvy player might observe a different metagame at a tournament and use that information to change their sideboard, or move advantageous sideboard cards to their main deck. Similarly, […]
The Magic Tournament Rules indicate that Deck Checks are mandatory at Competitive and Professional REL (Rules Enforcement Level) events. Judges should therefore be familiar with the reasons for this and the best practices for performing these checks. This module will cover: Why deck checks exist How to perform a deck check Common issues and tips […]
Hello! This module is an introduction to leading at events. The target audience is experienced Level 1’s who are planning on advancing and want to know what to expect from some of their new responsibilities, and new Level 2’s who haven’t led or have led only a little, and similarly want to know what to […]
After a Judge makes a decision on a call Magic’s tournament rules give the player the ability to appeal the ruling to the Head Judge of the event. This module will cover the basics of the Appeals process, from the basics of why and how players can appeal, to the best practices for each role […]
A disqualification is a type of penalty that removes the affected player from the tournament. It is reserved for serious infractions and is not commonly applied. Many judges have never disqualified a player, but we should still be prepared in case we need to apply one in the future.