MTG: 100-111 Game Concepts

MTG: 100-111 Game Concepts

Before we dive into the more complicated areas of the Advanced Comprehensive Rules, this module will serve as a review of many of the basic concepts necessary for a game of Magic to function and add a bit more nuance to some concepts already covered in previous videos. We will be discussing: Game requirements Some […]

MTG: 112-122 Game Concepts

MTG: 112-122 Game Concepts

Following up on some of the concepts covered in 100-111, this module will continue laying the groundwork for more advanced rules. This lesson will focus on delivering more detail about some steps and processes that are often shortcut during a game of Magic. We will be discussing: Starting and Ending a game Targets of Spells […]

MTG: 200s Parts of a Card

MTG: 200s Parts of a Card

Many of Magic’s complicated puzzles can be solved by understanding the way information on a card is organized. To increase that familiarity, this module is a deep dive into the anatomy of a Magic card. We’ll talk about the most important parts of a card and the interactions related to them. We will also cover […]

MTG: 300s Card Types

MTG: 300s Card Types

Many of magic’s most complicated interactions involve changing, adding, and removing various types from cards. To help master these, this module will dive into the intricacies of the following: Type, Supertype, and Subtype Properties of Different Types Abilities and Triggers Related to Types Effects that Change the Typeline

MTG: 400s Zones

During a game of Magic, objects moving from zone to zone is often a case of muscle memory or shortcuts. However, all of these zone changes are governed by a strict set of rules and procedures that are integral to the proper flow of gameplay. This module will be delving into the comprehensive rules to […]

MTG: 500s Turn Structure

MTG: 500s Turn Structure

The Level 1 module on the parts of a turn gave a basic overview of a turn, but some situations require a deeper understanding. Building on the concepts learned previously, this module will guide you to a more complete mastery of Magic’s turn structure. We will be covering: The phases and steps of a turn […]

MTG: 601-608 Spells and Abilities

MTG: 601-608 Spells and Abilities

You may have heard the saying ‘ the ‘ floating around Magic tournaments for years. But how exactly do you bolt that bird? And what happens if the bird’s controller wants to activate it response? In this module we’re going to take a deeper look at the rules for spells and abilities. Specifically, these are […]

MTG: 700s Additional Rules

MTG: 700s Additional Rules

ln this module we’ll be covering a wide variety of “stuff” not covered elsewhere in the comprehensive rules. If there is an overarching theme of section 700 (besides additional rules), it would be definitions; from defining specific terms to defining entire processes, like the process of copying an object. You’ll learn more about: Definitions Actions […]

MTG: 800s+900s Multiplayer and Casual

MTG: 800s+900s Multiplayer and Casual

Course by: Tobias Vyseri While the ascension to L2 may accompany a great leap in understanding and execution of Comp REL policy, this does not mean that your days of judging Regular REL are behind you, especially if you’re looking to start working larger events!  Commander is quickly becoming one of the most popular casual formats, […]

MTG: L2 Rules Test

MTG: L2 Rules Test

We are currently working on finalizing and uploading this course’s content but wanted to give you an idea of what modules the full skill tree will contain. We’ll be sure to let everyone know during our Tuesday update which modules have been filled in during that week, but you can check back at any time […]