In this Module, we’ll start with an overview of the structure of a turn and some common features of steps and phases, and then we will go deep on the specifics of each step and phase in a turn. We’ll cover what happens when, and how we move through a typical turn in a game […]
Special Championship Teams Do Like Their Magic Players. All Cool Teens Have Tried Magic and Pokemon. Whatever the mnemonic you choose, memorizing the order of steps to cast a spell can help answer a variety of questions for players at an event, and help with the general understanding of Magic itself. In this module, you’ll […]
This module will cover the Combat Phase, and the 5 Steps within it. They’ll look at the different parts of combat, including what you can and can’t do in each step, and how to progress through a typical combat.
In this Module, we’re going to be learning about Triggered Abilities and Replacement Effects, both to prepare you for your Level 1 Certification Exam, and to ensure you are able to explain what you know to your players when you encounter these sorts of abilities and effects during a Judge call. By the end of […]
Most abilities and actions use the standard definition of words, but often, to conserve space or for very common terms, Magic uses a Keyword to replace a longer explanation. These Keywords also mean that the game can interact with them, for example, “Destroy target creature with flying.” or “Whenever you discard a card, gain 1 […]
In the world of Continuous Effects, Layer 7 is by far the most common area for questions or confusion. In this module, we’ll take you through Layer 7, the Power/Toughness layer. We’ll talk about the 5 Sub-Layers, and walk through how to tell the total power/toughness on a creature, regardless of how many times a […]
SBAs are the garbage collectors of magic. If SBAs weren’t checked regularly, the game would end up in a garbage fire. We’ll go over each individual state that can occur that requires the garbage collector to come make a “pick up” in a moment. For now, just think of it like the “clean up step” […]
With so many ways to play Magic, it’s important to understand the rules of each of the official formats, as well as the concerns for them, the audience, and exactly where you’ll be seeing that way of playing. This module covers the majority of formats you’ll encounter at a MagicFest, convention, your Local Game Store, or […]
This is the final step to achieve your Rules Advisor Certification! This is a 15 Question Test, and you will need to get 12 Correct in order to pass. You will have 60 minutes. Good Luck!