MTG: Calling a Draft

MTG: Calling a Draft

Draft calling is when someone, usually a judge, helps to structure a draft by announcing instructions to players, for example how much time they have for each pick, and enforcing that time limit. You might have heard it on a Grand Prix Day 2 or other competitive or professional draft. Why call a draft? The […]

MTG: Working with Other Judges

MTG: Working with Other Judges

Congratulations on becoming a judge! But now what? Well, as a Judge you are working events and if you are progressing towards L2 you are going to start working with other judges, and that is our main focus in this module. This can happen at your local shop – maybe for a prerelease, an FNM, […]

MTG: Handling Decklists

MTG: Handling Decklists

There are various ways players can gain advantage by changing the contents of their deck during the course of a Magic tournament. In a Constructed tournament, a savvy player might observe a different metagame at a tournament and use that information to change their sideboard, or move advantageous sideboard cards to their main deck. Similarly, […]

MTG: Deck Checks

MTG: Deck Checks

The Magic Tournament Rules indicate that Deck Checks are mandatory at Competitive and Professional REL (Rules Enforcement Level) events. Judges should therefore be familiar with the reasons for this and the best practices for performing these checks. This module will cover: Why deck checks exist How to perform a deck check Common issues and tips […]

MTG: Basics of Leading at Events

MTG: Basics of Leading at Events

Hello! This module is an introduction to leading at events. The target audience is experienced Level 1’s who are planning on advancing and want to know what to expect from some of their new responsibilities, and new Level 2’s who haven’t led or have led only a little, and similarly want to know what to […]

MTG: Appeals

MTG: Appeals

After a Judge makes a decision on a call Magic’s tournament rules give the player the ability to appeal the ruling to the Head Judge of the event. This module will cover the basics of the Appeals process, from the basics of why and how players can appeal, to the best practices for each role […]

MTG: Disqualifications

MTG: Disqualifications

Disqualification removes the affected player from the tournament. It is reserved for serious infractions and does not come up at every tournament. This module will prepare you in the event that you need to disqualify a player from a tournament through the course of your duties as a judge.

MTG: Backing Up (Or Not)

MTG: Backing Up (Or Not)

Backing up during a game of Magic is way to restore a game state damaged by a mistake after that mistake has been noticed. Players often use partial fixes at the kitchen table or casual play. The result, at least from the players point of view, is a restored game and justice. So, it’s only […]

MTG: Tournament Errors – Part 1

MTG: Tournament Errors – Part 1

Hello everyone and welcome to this module. In the next few minutes, we will cover about half of the Tournament Errors. We will specifically cover: Tardiness Outside Assistance Slow Play Insufficient Shuffling This will include a brief definition of the infraction, possible applications and examples, as well as pointing out specific or noteworthy elements about […]

MTG: Tournament Errors – Part 2

MTG: Tournament Errors – Part 2

Tournament Errors cover problems that occur during a tournament that aren’t the result of violating the Comprehensive Rules. This is the second Judge Academy module about Tournament Errors and will go over: Decklist Problem Deck Problem Marked Cards Limited Procedure Violation Communication Policy Violation

MTG: Unsporting Conduct – Part 1

MTG: Unsporting Conduct – Part 1

So, you’ve been studying the IPG for a while now, and you already know the difference between Game Play Errors and Tournament Errors. But now we’re about to embark on a new kind of infraction – Unsporting Conduct. In the case of Unsporting Conduct, we’re talking about infractions that don’t necessarily happen in the context […]

MTG: 100-111 Game Concepts

MTG: 100-111 Game Concepts

Before we dive into the more complicated areas of the Advanced Comprehensive Rules, this module will serve as a review of many of the basic concepts necessary for a game of Magic to function and add a bit more nuance to some concepts already covered in previous videos. We will be discussing: Game requirements Some […]

MTG: 112-122 Game Concepts

MTG: 112-122 Game Concepts

Following up on some of the concepts covered in 100-111, this module will continue laying the groundwork for more advanced rules. This lesson will focus on delivering more detail about some steps and processes that are often shortcut during a game of Magic. We will be discussing: Starting and Ending a game Targets of Spells […]

MTG: 200s Parts of a Card

MTG: 200s Parts of a Card

Many of Magic’s complicated puzzles can be solved by understanding the way information on a card is organized. To increase that familiarity, this module is a deep dive into the anatomy of a Magic card. We’ll talk about the most important parts of a card and the interactions related to them. We will also cover […]